float BOXSIZE = 10;
float SCREENSIZE = 500;

void setup(){
    size(500,500);
	drawMaze();
    
        
    
}


void mousePressed(){
drawMaze();
}

void drawMaze(){
background(64,50,133);
stroke(124,172,186);
strokeWeight(2);
smooth();
    for(int x = 0; x < SCREENSIZE  / BOXSIZE;x++){
        for(int y = 0; y < SCREENSIZE  / BOXSIZE;y++){
        
            if(random(1) >= .5){
                line(x * BOXSIZE,y * BOXSIZE,(x+1)*BOXSIZE ,(y+1) * BOXSIZE);
                } else {
                line((x+1) * BOXSIZE,(y) * BOXSIZE,x * BOXSIZE,(y+1) * BOXSIZE);                    
                    
              }
        
        }

        
    }

}