AudioPlayer player;

//AudioPlayer playerEndGame;

AudioPlayer playerDone; 
AudioPlayer playerOpen; 
void startupMusic(){
 player = minim.loadFile("audio/background.wav", 1024);  
//playerEndGame =  minim.loadFile("audio/endgame.wav", 1024);  


}

void playBg(){
 player.loop();
}
void pauseBg(){
  player.pause(); 
}
/*
void playEndgame(){
 // playerEndGame.rewind();
 // playerEndGame.play();
}
void pauseEndgame(){
      playerEndGame.pause();
}
*/
void playDone(){
  playerDone = minim.loadFile("audio/ending.wav", 1024);  
 playerDone.loop(); 
}
void pauseDone(){

  playerDone.close();
//   minim.stop();
}

void playOpen(){
  playerOpen = minim.loadFile("audio/opening.mp3", 1024);  
 playerOpen.loop(); 
}
void pauseOpen(){
  playerOpen.close();

//   minim.stop();
}


void shutdownMusic(){
  player.close();


//  playerEndGame.close();
}