int directionKey = RIGHT;


void keyPressed() {
  if (key == CODED) {
    if (keyCode == UP || keyCode == DOWN  || keyCode == LEFT  || keyCode == RIGHT) {
      directionKey = keyCode;
      return;
    }
  }
    if(key == 32){
      tryToAdvanceGame();
    }
//println(key);
if(key=='w'){
  preLevel();
}

if(key=='z'){
  timer.advance();
 //  howOften=10000; 

}

if(key=='m'){
  loopTime = true;
 //  howOften=10000; 

}
if(key=='f'){
  showFramerate = true;
 //  howOften=10000; 

}


if(key=='p'){
  paused = !paused;
}



}

void mouseClicked(){
       tryToAdvanceGame();
}