class player extends rotater{
   player(){
    x = width/20;
    y = height/2;
   speed = 8;
    calcangles();
    ima="player";
  }

  void draw(){
    // noFill();
        stroke(0);
    // ellipse(x,y,20,20);
    pushMatrix();
    translate(x,y);
    rotate(angle);
    fill(128);  
    triangle(-5,-8,-8,2,13,2);
    triangle(4,0,-4,0,-4,8);
    popMatrix();

  }
  


void move(){
if( playerdelay < 0){
   super.move(); 
}
}

  /*
 void move(){
     x = mouseX;
    y = mouseY; 
  }
*/
}